> For the complete documentation index, see [llms.txt](https://vichomodding.gitbook.io/main/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://vichomodding.gitbook.io/main/welcome.md).

# Welcome

Welcome to **VichoModdingX**!

Here you'll learn how to create mods for Grand Theft Auto V using a set of the best tools available to make your dreams come true.

### Prerequisite Knowledge

* Basic understanding of Blender and 3D modelling in general [(This is a great place to start](https://www.youtube.com/playlist?list=PLjEaoINr3zgFX8ZsChQVQsuDSjEqdWMAD))
* Basic understanding of modding in GTA V including using CodeWalker.
* Basic understanding of RAGE formats (This will be explained later on).

## Requirements

* Blender 4.2 or greater (latest version is recommended). [Download<br>](http://www.blender.org/download/)
* CodeWalker v30 dev47 or later. [Download](https://cdn.discordapp.com/attachments/351357358460370944/1184283507749564456/CodeWalker30_dev46.zip?ex=669660b7\&is=66950f37\&hm=413e7101ffc05107c8e94ab369b3b2a03200fd28f4085a6b7e3706f39561acb8&)
* Sollumz (latest release is recommended). [Download](https://github.com/Sollumz/Sollumz/releases/latest/download/Sollumz.zip)

{% hint style="info" %}
**Steam and Microsoft Store (auto-update)** versions also works.
{% endhint %}
