🔧General Tools

Import CodeWalker XML

Quick shortcut to import CodeWalker XML files

Export CodeWalker XML

Quick shortcut to export CodeWalker XML files


đŸ’ģ View

Hide Collisions

Hides all Sollum collisions in the scene

Hide Shattermaps

Hides all vehicle shattermaps in the scene


Level of Detail

Very High

Set the viewing level to Very High for the selected Drawables/Fragments

High

Set the viewing level to High for the selected Drawables/Fragments

Medium

Set the viewing level to Medium for the selected Drawables/Fragments

Low

Set the viewing level to Low for the selected Drawables/Fragments

Very Low

Set the viewing level to Very Low for the selected Drawables/Fragments

Hidden

Hides all LOD levels for the selected Drawables/Fragments

đŸĒĨ Vertex Painter

Paints all vertex of the desired color in selected objects, it just works for Drawable Model.

The current vertex painter tools contain 6 palettes.

đŸĒŖ Terrain Painter

You must be in Vertex Paint mode to use it.

Paint Texture 1

Sets brush blending mode to Mix and Brush Color to Black (RGB: 0,0,0)

Paint Texture 2

Sets brush blending mode to Mix and Brush Color to Blue (RGB: 0,0,1)

Paint Texture 3

Sets brush blending mode to Mix and Brush Color to Green (RGB: 0,1,0)

Paint Texture 4

Sets brush blending mode to Mix and Brush Color to Cyan (RGB: 0,1,1)

Paint Alpha

Sets brush blending mode to Add Alpha if Alpha value is above 0.0 or Erase Alpha if is below 0.0.

Alpha

From -1.0 to 1.0, sets the Strength of the alpha brush.

It creates a new brush for Vertex Paint called TerrainBrush.

🐛 Debug

Fix Hierarchy

It will try to fix the hierarchy of the Sollumz objects in the scene, you must select the type in the Hierarchy Type drop-down control.

Available types: Drawable, Drawable Dictionary and Bound Composite

Set Sollum Type

Changes the Sollum type of any selected object, even if this object had no Sollumz type before to the selected one.

It supports all Sollum types available to the date.

Re-adjust Light Intensity

It multiplies light intensity by a factor of 500 to make older projects compatible with the light intensity change, unneeded if you are doing a light setup from scratch using almost any recent Sollumz version.

Check Limited to Selected to make the change to selected lights only.

Reload Entity Sets

It reloads old entity sets from older MLOs projects before the last entity set system update.

Only needed if you are migrating an old MLO project to the newer Entity Sets system, not needed anymore if you are working on the latest Sollumz version in a new MLO project.

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