General Tools
Last updated
Last updated
Paints all vertex of the desired color in selected objects, it just works for Drawable Model.
The current vertex painter tools contain 6 palettes.
You must be in Vertex Paint mode to use it.
Paint Texture 1
Sets brush blending mode to Mix and Brush Color to Black (RGB: 0,0,0)
Paint Texture 2
Sets brush blending mode to Mix and Brush Color to Blue (RGB: 0,0,1)
Paint Texture 3
Sets brush blending mode to Mix and Brush Color to Green (RGB: 0,1,0)
Paint Texture 4
Sets brush blending mode to Mix and Brush Color to Cyan (RGB: 0,1,1)
Paint Alpha
Sets brush blending mode to Add Alpha if Alpha value is above 0.0 or Erase Alpha if is below 0.0.
Alpha
From -1.0 to 1.0, sets the Strength of the alpha brush.
It creates a new brush for Vertex Paint called TerrainBrush
.
Requires a secondary vertex color channel called Color 1
Requires a compatible terrain shader to work with, such as terrain_cb_w_4lyr
It will try to fix the hierarchy of the Sollumz objects in the scene, you must select the type in the Hierarchy Type
drop-down control.
Available types: Drawable, Drawable Dictionary and Bound Composite
Changes the Sollum type of any selected object, even if this object had no Sollumz type before to the selected one.
It supports all Sollum types available to the date.
It multiplies light intensity by a factor of 500 to make older projects compatible with the light intensity change, unneeded if you are doing a light setup from scratch using almost any recent Sollumz version.
Check Limited to Selected to make the change to selected lights only.
It reloads old entity sets from older MLOs projects before the last entity set system update.
Only needed if you are migrating an old MLO project to the newer Entity Sets system, not needed anymore if you are working on the latest Sollumz version in a new MLO project.
Import CodeWalker XML
Quick shortcut to import CodeWalker XML files
Export CodeWalker XML
Quick shortcut to export CodeWalker XML files
Hide Collisions
Hides all Sollum collisions in the scene
Hide Shattermaps
Hides all vehicle shattermaps in the scene
Very High
Set the viewing level to Very High for the selected Drawables/Fragments
High
Set the viewing level to High for the selected Drawables/Fragments
Medium
Set the viewing level to Medium for the selected Drawables/Fragments
Low
Set the viewing level to Low for the selected Drawables/Fragments
Very Low
Set the viewing level to Very Low for the selected Drawables/Fragments
Hidden
Hides all LOD levels for the selected Drawables/Fragments